Category Archives: community

Weekly roundup 2017 – week 22

Cauldron The big news for Mageia 6 is that we are entering release freeze imminently, this means that any further updates to Cauldron must be for a very specific reason, like a critical bug fix or similar. This will allow … Continue reading

Posted in Atelier, community, Weekly roundup | 16 Comments

Weekly roundup 2017 – week 21

So the biggest news this week has been the Mageia 6 RC release. We are all really happy with it and with the feedback that we are getting so far, so a big thanks to all of the testers and … Continue reading

Posted in community, Weekly roundup | 8 Comments

Mageia 6 RC, we are nearly there

Everyone at Mageia is exceptionally happy and proud to announce the availability of the release candidate of Mageia 6. It has been a long road, but we are at the last step and Mageia 6 is just around the corner. … Continue reading

Posted in community, Mageia, QA, release | 30 Comments

Weekly roundup 2017 – week 18

Can I argue that this is coming from Honolulu time, so it’s still Friday 🙂 Either way, sorry for the delay. Community A little news from the Council meeting this week, most of it was about the upcoming RC ISOs … Continue reading

Posted in bugsquad, community, QA, Weekly roundup | 10 Comments

Weekly roundup 2017 – week 17

Cauldron A quick update on the ISO progress – the Classical ISOs are looking good, although there was a bug with the Mate Menu which has been fixed, but another rebuild will be needed to get the fix onto the … Continue reading

Posted in community, Mageia, QA, Weekly roundup | 10 Comments