And the winner is….

We have completed the artwork contest and would like to extend our thanks to everyone that took part, there were some excellent pieces submitted and choosing the winners was a tough task.

We would like to congratulate Jacques Daugeron on winning the background contest, the runners up will be available in the extra theme package as well.

Here is the signature background for Mageia 6, it will be included in the next updates to the theme packages.

Mageia-Default-3840x2160

Here are some of the images that will be included in the extra backgrounds package.

extra1
extra2

Also, congratulations go to the winners of the screensaver contest: Fabien Deschodt, Володимир, fkuller, Teimuraz Khazaradze, Donald Stewart, Jose, Philippe Verschelde and Mészáros Csaba, it was great to see so many contributors coming from such far reaching parts of the World.

We have images of Black Sea sunsets, snowy mountains in Scotland, big European cities all the way to South American waterways, its nice to see the global appeal that Mageia brings.

screensavers

Thanks again to all the contributors, we look forward to hearing your feedback on the new look!

Posted in artwork, Atelier, Collaboration, community, Mageia, release | 7 Comments

The next step towards Mageia 6 is here, sta1 has been released

Everyone at Mageia is very happy to announce the release of the next step in the path to Mageia 6.

The first stabilisation snapshot, as the name suggests, aims to start bringing everything together and getting the new software stable enough for release. Most of the big updates since dev1 have been moving from beta/RC releases of major software components to stable ones, which will hopefully give a nicely polished feel to the release.

GRUB 2 is now the default bootloader as GRUB Legacy has finally run its course. We have also fully switched from KDE 4 to Plasma 5, as well as solved issues with localisation. The switch to GRUB2 led to the need for updates to our tools and installer which took some tuning to get right, as we wanted to make sure that the release was functional for testing.

The Live media are now available. However, due to increasingly limiting constraints of the medium’s size, the LiveCDs have been abandoned to the profit of the more complete LiveDVDs, thus allowing for a fuller distribution of the desktop ecosystem to be available. The installation media will be available as normal (note that for similar reasons, the dual-arch DVD provider in earlier releases has also been dropped).

We have already entered version freeze, so the package versions seen here will likely be the major versions shipped with Mageia 6, although we aim to update to the 4.7 kernel branch for better support of new hardware and a longer support cycle. We hope that this will offer the perfect blend of freshness and stability.

Mageia 6 sta1 ships with the following:

  • Linux Kernel 4.6.3
  • Glibc 2.22
  • Plasma 5.6.4
  • GNOME 3.20.3
  • MATE 1.14.1
  • Cinnamon 3.0.1
  • LibreOffice 5.1.4.2
  • Firefox 45 ESR
  • Thunderbird 45
  • Chromium 51

Full release notes are available here.

The ISOs are available for testing on the Mageia website, or if you prefer a specific mirror, the list is available here. While we are hoping that this release is getting closer to a fully stable and usable release, please remember that it is still a pre-release and is early in the Mageia 6 release cycle. So, for any bugs that you find, we would appreciate a report on our Bugzilla so that we can get them fixed for the final release. The ISOs have been fully tested by our QA team so we hope that they will work well for you.

If you would like to get involved in QA testing, ISO testing or any other part of Mageia, have a look at our Contribution page for ideas on how you can help. We always welcome new contributors.

We look forward to hearing your feedback.

Posted in community, Mageia, QA, release | 26 Comments

Mageia 6 Artwork Contest Extension

We have decided to extend the contest by a week as there are still lots of contributions coming in and with the work coming from people’s donated time, we wanted to give a larger chance to others that might have been busy with other things.

The contest will now close on the 30th of May; as before, all work should be submitted to the Artwork Drop.

For more information about the contest, please have a look at the initial announcement blog post.

We look forward to seeing what you come up with for Mageia 6!

Posted in artwork, Atelier, community, Mageia, release | 12 Comments

Mageia 6 Artwork Contest

The contest has been extended to the 30th of May 2016, see here for details

Once again, Mageia needs your help with artwork, it’s time to start the process of getting Mageia 6 looking ready for release. As in previous years we’re looking for your contributions and ideas.

We’d like to see your backgrounds, screensavers, icons, colour schemes and any other ideas that you can dream up.

Credit: http://xkcd.com

We will normally choose a digital abstract piece using the colours of the Mageia logo for the signature background, it should be easily cropped to different aspect ratios without losing the feel of the image and have a resolution of at least 3,200 by 2,400px, in order to accommodate a wide variety of monitors.

Alternative background and screensavers have less restrictive guidelines, so if you feel like flexing your creativity, we’d love to see what you come up with. 

Rules

The contest begin the 07 May 2016 and will be close the 23 May 2016 30 May 2016.

Mageia will provide 1 official background,  10 additional backgrounds and all the other bits we do to make Mageia look great. If you’d like to participate, it’s easy:

Please submit your work to the Mageia 6 artwork drop, you also have the option to send a link to the Atelier mailing list

The Atelier team will choose 10 backgrounds from different contributors to be included in the “additional backgrounds” 

Prerequisites

  • minimal size: 3,200×2,400 px for images, preferably svg for icons
  • no borders
  • no text inside, the Mageia logo may be placed for show, but will need to be removable
  • scalable or croppable for all possible aspect ratios: 4:3, 16:9, 16:10 etc.
  • License: CC By SA 3.0 or later

Please also have a look here for more information about things you have to watch out for, or to see previous Mageia wallpapers, some screensavers and the Mageia 5 background are uploaded on the artwork drop for reference.

Photos will be considered for screensavers and additional backgrounds provided no recognizable people are visible. Please avoid copyrighted artwork, or, you must own the copyright and agree to the CC By SA 3.0 license.

All the work needs to be original with the source files (svg, xcf, etc) available and within Mageia’s artwork guidelines. Please upload a png or similar as they are much easier for previewing. We hope that these guidelines will make everything clear and help you to make something that will make Mageia look great. The guidelines cover the Official Mageia Logo, colour scheme, website motif, fonts, wallpaper and other elements. The Mageia official logo is also covered by our Trademark Policy.

Take a moment to learn the rules, then, jump in and create with us!

Final choice

The final winners will be chosen by the Mageia council and announced on the Mageia blog.

We’ll also try and put together some goodies for the winners, maybe a T-shirt, USB keys and pens or something along those lines 🙂

Posted in artwork, Atelier, community, Mageia, release | 10 Comments

Mageia was at FOSDEM 2016

FOSDEM 2016 was held in Brussels on the 30th and 31st of January. We also had our Annual General Assembly and managed to get out for a nice dinner and a few beers, putting some faces to new contributors and renewing friendships from years gone by.

The Fosdem organisation had decided to make the stands smaller, so that many more projects could get a stand. We were very happy to see many more projects and the growth in the opensource community.

There was a downside, it meant that our stand was too small to serve as natural meeting place for all Mageians who were around and not attending talks or busy communicating with upstream projects, so we were less of a group of Mageia contributors and users, but more individuals. However, the General Assembly and the dinner did help to have group bonding 😉 It was great to see many of our contributors again, and to see others for the first time, like Akien and hviaene, of course, we missed those who couldn’t come.

The stand was very popular, many interested visitors left with a flyer and/or one or more Mageia goodies 🙂 There were stickers as usual, new pens with Mageia logo and the usual t-shirts in many sizes. The flyers were in English, French & Dutch. We also had pretty wooden USB sticks with Mageia 5 live images on them.

fosdem2016blog

As in other years, there were plenty of interesting lectures to attend. Of course many of us attended the talk given by Mageia contributor Bruno Cornec, about building Linux distribution packages with Docker. There was a dev room available for all who wanted to get away from the turmoil, it had plenty of power outlets to connect your laptop to and proved a great place to help people install Mageia.

During Fosdem, Hacker Public Radio did an interview with Mageia Contributor Chris Denice, or eatdirt, you can hear it here.

We also had our General Assembly, there was a review about the teams, which was incomplete because not all team leaders were able to attend. The most important thing that happened though, was that while reviewing sysadmin team, it was decided to have a sysadmin meeting immediately after the General Assembly. That meeting led to big improvements: a sysadmin trainee was accepted during that meeting and he started right after Fosdem (To that end, we would like to introduce danf, Dan Fandrich, an experienced sysadmin and existing Mageia packager, who only needs training to get familiar with how our sysadmin team and our infra work), and our infra is moving away from “full sysadmin access to everything or no access at all” to “some have access to everything, but other sysadmins only to e.g. forums, bugzilla, wiki or one or more other parts of Mageia”. This has already led to LpSolit (Frédéric Buclin a Mageia user from upstream Bugzilla, who has helped with good advice on maintaining our Bugzilla since the beginning) now improving things in our Bugzilla directly himself and also to him committing needed changes to our git for the Bugzilla upgrade.

Apart from that, an announcement about ARM development was made during the General Assembly. The ARM build is getting closer, we have build nodes set up with Scaleway and can extend the number as required. Hopefully this will be usable soon. It was also discussed that new people come and have to be welcomed and introduced to our processes and discussions (via IRC / ML). Weekly meetings are not that easy to maintain when things do seem to be stuck, though discussions with people available are sometimes sufficient (more people is better: just come to watch/read afterwards at least, meetbot is still activeFor the lack of contributors helping BugSquad, ovitters suggested to let contributors earn points when helping in Bugzilla, like in a game. He had seen great results when doing that for Gnome.

Posted in community, events, Mageia, team, users | 2 Comments