Mageia 6 Artwork Contest Extension

We have decided to extend the contest by a week as there are still lots of contributions coming in and with the work coming from people’s donated time, we wanted to give a larger chance to others that might have been busy with other things.

The contest will now close on the 30th of May; as before, all work should be submitted to the Artwork Drop.

For more information about the contest, please have a look at the initial announcement blog post.

We look forward to seeing what you come up with for Mageia 6!

Posted in artwork, Atelier, community, Mageia, release | 6 Comments

Mageia 6 Artwork Contest

The contest has been extended to the 30th of May 2016, see here for details

Once again, Mageia needs your help with artwork, it’s time to start the process of getting Mageia 6 looking ready for release. As in previous years we’re looking for your contributions and ideas.

We’d like to see your backgrounds, screensavers, icons, colour schemes and any other ideas that you can dream up.

Credit: http://xkcd.com

We will normally choose a digital abstract piece using the colours of the Mageia logo for the signature background, it should be easily cropped to different aspect ratios without losing the feel of the image and have a resolution of at least 3,200 by 2,400px, in order to accommodate a wide variety of monitors.

Alternative background and screensavers have less restrictive guidelines, so if you feel like flexing your creativity, we’d love to see what you come up with. 

Rules

The contest begin the 07 May 2016 and will be close the 23 May 2016 30 May 2016.

Mageia will provide 1 official background,  10 additional backgrounds and all the other bits we do to make Mageia look great. If you’d like to participate, it’s easy:

Please submit your work to the Mageia 6 artwork drop, you also have the option to send a link to the Atelier mailing list

The Atelier team will choose 10 backgrounds from different contributors to be included in the “additional backgrounds” 

Prerequisites

  • minimal size: 3,200×2,400 px for images, preferably svg for icons
  • no borders
  • no text inside, the Mageia logo may be placed for show, but will need to be removable
  • scalable or croppable for all possible aspect ratios: 4:3, 16:9, 16:10 etc.
  • License: CC By SA 3.0 or later

Please also have a look here for more information about things you have to watch out for, or to see previous Mageia wallpapers, some screensavers and the Mageia 5 background are uploaded on the artwork drop for reference.

Photos will be considered for screensavers and additional backgrounds provided no recognizable people are visible. Please avoid copyrighted artwork, or, you must own the copyright and agree to the CC By SA 3.0 license.

All the work needs to be original with the source files (svg, xcf, etc) available and within Mageia’s artwork guidelines. Please upload a png or similar as they are much easier for previewing. We hope that these guidelines will make everything clear and help you to make something that will make Mageia look great. The guidelines cover the Official Mageia Logo, colour scheme, website motif, fonts, wallpaper and other elements. The Mageia official logo is also covered by our Trademark Policy.

Take a moment to learn the rules, then, jump in and create with us!

Final choice

The final winners will be chosen by the Mageia council and announced on the Mageia blog.

We’ll also try and put together some goodies for the winners, maybe a T-shirt, USB keys and pens or something along those lines 🙂

Posted in artwork, Atelier, community, Mageia, release | 10 Comments

Mageia was at FOSDEM 2016

FOSDEM 2016 was held in Brussels on the 30th and 31st of January. We also had our Annual General Assembly and managed to get out for a nice dinner and a few beers, putting some faces to new contributors and renewing friendships from years gone by.

The Fosdem organisation had decided to make the stands smaller, so that many more projects could get a stand. We were very happy to see many more projects and the growth in the opensource community.

There was a downside, it meant that our stand was too small to serve as natural meeting place for all Mageians who were around and not attending talks or busy communicating with upstream projects, so we were less of a group of Mageia contributors and users, but more individuals. However, the General Assembly and the dinner did help to have group bonding 😉 It was great to see many of our contributors again, and to see others for the first time, like Akien and hviaene, of course, we missed those who couldn’t come.

The stand was very popular, many interested visitors left with a flyer and/or one or more Mageia goodies 🙂 There were stickers as usual, new pens with Mageia logo and the usual t-shirts in many sizes. The flyers were in English, French & Dutch. We also had pretty wooden USB sticks with Mageia 5 live images on them.

fosdem2016blog

As in other years, there were plenty of interesting lectures to attend. Of course many of us attended the talk given by Mageia contributor Bruno Cornec, about building Linux distribution packages with Docker. There was a dev room available for all who wanted to get away from the turmoil, it had plenty of power outlets to connect your laptop to and proved a great place to help people install Mageia.

During Fosdem, Hacker Public Radio did an interview with Mageia Contributor Chris Denice, or eatdirt, you can hear it here.

We also had our General Assembly, there was a review about the teams, which was incomplete because not all team leaders were able to attend. The most important thing that happened though, was that while reviewing sysadmin team, it was decided to have a sysadmin meeting immediately after the General Assembly. That meeting led to big improvements: a sysadmin trainee was accepted during that meeting and he started right after Fosdem (To that end, we would like to introduce danf, Dan Fandrich, an experienced sysadmin and existing Mageia packager, who only needs training to get familiar with how our sysadmin team and our infra work), and our infra is moving away from “full sysadmin access to everything or no access at all” to “some have access to everything, but other sysadmins only to e.g. forums, bugzilla, wiki or one or more other parts of Mageia”. This has already led to LpSolit (Frédéric Buclin a Mageia user from upstream Bugzilla, who has helped with good advice on maintaining our Bugzilla since the beginning) now improving things in our Bugzilla directly himself and also to him committing needed changes to our git for the Bugzilla upgrade.

Apart from that, an announcement about ARM development was made during the General Assembly. The ARM build is getting closer, we have build nodes set up with Scaleway and can extend the number as required. Hopefully this will be usable soon. It was also discussed that new people come and have to be welcomed and introduced to our processes and discussions (via IRC / ML). Weekly meetings are not that easy to maintain when things do seem to be stuck, though discussions with people available are sometimes sufficient (more people is better: just come to watch/read afterwards at least, meetbot is still activeFor the lack of contributors helping BugSquad, ovitters suggested to let contributors earn points when helping in Bugzilla, like in a game. He had seen great results when doing that for Gnome.

Posted in community, events, Mageia, team, users | 2 Comments

Good things come to those who wait… Mageia 6 dev1 is here.

After the delays caused by upgrading the major parts of the base system and switching to the Plasma 5 Desktop Environment, we are very happy to announce that the first development milestone of Mageia 6 has been released and is ready for testing by the community.

Note that only the classical ISO images have been released, those being the i586 and x86_64 DVD images. The live ISO images are not quite ready. If the live images can be made functional soon, they may also be released, otherwise they will come with the next milestone release.

The extra time we have had has allowed for newer versions of Plasma, GNOME, and other major components. Also, it has allowed us to provide support for newer hardware thanks to an updated kernel.

Mageia 6 dev1 will ship with the following:

  • Kernel 4.4.5
  • Glibc 2.22
  • Plasma 5.5.95
  • GNOME 3.19.2
  • Mate 1.13.0
  • Cinnamon 2.8.6
  • LibreOffice 5.1.1.3
  • Firefox 45
  • Chromium 49
  • Updates to all of the other major applications and tools

Also note that at the time of release, our online repositories already provide updates to Plasma 5.6.0 and GNOME 3.20.0.

If you would like to test these ISO’s, you can find a link to download them from your preferred mirror on the Mageia website. Please keep in mind that this is still an early development snapshot.  We would appreciate any feedback on how this release works for you. Reports can be made in the Mageia Bugzilla. As always, the ISO’s have been fully tested by our QA team to ensure that they are as usable as possible. If you would like to help with this task or any other parts of Mageia development, please have a look here to find out about ways to get involved. We always welcome new contributors.

In other development news, the ARM port is close to being ready for use, so watch out for an announcement about that soon. We have also hired a graphic designer to help refresh the look of the Mageia tools. Finally, work on DNF, mirrorbrain, other features and goodies continues.

The proposed features for Mageia 6 and the work that is happening on them can be seen here. If you would like to contribute to these, feel free to join the dev mailing list.

Posted in alpha, community, Mageia, QA, release, test | 17 Comments

Mageia was at SCaLE 14x

Mageia made it to SCaLE 14x for the first time in sunny California, with one of our dedicated QA deputy leaders to man the booth.

Bill Kenney, or wilcal as he is known here, did an amazing job running the Mageia booth at SCaLE. This is an extract from his report on the event.

The Mageia booth was located right in the centre of the Pasadena Convention Center on January 22nd – 24th. Friday saw the highest traffic, Saturday was quieter, but lots of families came down to see the exhibits, which is always nice to see.
Our booth was next to SUSE’s, and sharing the running of the booths was a great show of community and cooperation between Linux projects.

scale2016_01

We had Hewlett Packard Enterprise as neighbors; they were running an almost continuous magic and tricks show which always ensured a big crowd in front of the Mageia booth. I made the decision not to give away some kind of “swag” and that was a good decision as I would have needed thousands of items. Also, I opted to put the Mageia literature (English and French) in displays rather then giving pieces of paper away. Again a good decision, as most people just took pictures of the literature if they wanted a copy.

The principal thrust here was to show the Mageia flag, sharing its history and talking about the present and future status. That was the right message. There were lots of people who simply already knew about the Mandrake → Mandriva → Mageia fork tree and most of the time was spent reminiscing about old times with Mandrake. Many indicated that Mandrake was their first Linux distro.

Untitled
The organizers of SCaLE 14x were appreciative of Mageia making a presence at SCaLE and are certainly open to us returning next year.

Here’s a picture of the Mageia stand with Bill there.scale2016_08

Here’s an 8 min video that Bill shot of the show. Most of the “footage” was shot before show hours. At times this venue was packed with Linux geeks. Enjoy the show:

Posted in community, events, Mageia, users | 2 Comments