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Author Archives: Neal Gompa
In our previous blog post on “dandifying Mageia” (nearly a year ago!), we introduced DNF in Mageia 6 to the world. Since then, we’ve been keeping pace and tracking upstream development in Cauldron. By working closely with upstream and being … Continue reading
There’s a lot of good things coming to Mageia 6: KDE Plasma 5 desktop, updates to other desktop environments, many new games, and a fresh coat of paint with a new visual style. However, there’s quite a lot of under-the-hood … Continue reading