Category Archives: community

Let’s say goodbye to Mageia 3

It’s been a great run, but all good things must end. Or at least, upgrade to a greater thing. Since Mageia 3 was released in May 2013 our packaging and security teams have provided hundreds of updates (actually 1136 source packages … Continue reading

Posted in community, Mageia, QA, release, security, users | 11 Comments

As Philae, Mageia 3 is running out of batteries…

As you all know, we can’t maintain Mageia releases forever. And it’s time to say goodbye to Mageia 3. After Wednesday the 26th of November, this release won’t benefit from any more security or bugfix updates. This will allow QA … Continue reading

Posted in community, Mageia, packager, release, security, users | 10 Comments

The Long and Winding Road

Well, it’s been a long road, longer than we anticipated, but we’re almost there! Mageia 5 Beta 1 is now validated! What exactly does that mean? What took so long (a month and a half longer than originally planned)? RPM … Continue reading

Posted in alpha, community, Mageia, packager, QA, release, test | 14 Comments

Halloween the curse or buggy software?

As explained in a previous post, lots of updates occured especially dealing with rpm. And here we go. We are facing at the moment some nasty issues in installer. The graphical part of the installer is just crashing due to … Continue reading

Posted in alpha, community, Mageia, packager | 10 Comments

Summer has come and passed…

…the lazy will never last. September 19th! That’s the last day when we will accept artwork submissions! We’re looking for a new default background that will be shipped with Mageia 5. We might also pick one or two runners up … Continue reading

Posted in artwork, Atelier, community, Mageia, Uncategorized | 5 Comments