What money can buy…

…is not what we do. But some of the tools we use to do it.

It’s no mystery that Mageia depends on the conjunction of many contributors and many donors. Totally. Some provide the financial and technical means for the project – some provide their skills and time to make it go ahead.

So here’s a quick, mid-year, report of how we have used the money we received. Mostly – for building our technical infrastructure.

For 2012 alone, to this date with a budget of about 10k€:

  • about 80% has been invested in our infrastructure; this means: domain names, certificates, hosting and most importantly, server hardware: in July and August, we purchased and installed 2 new, rather expensive servers in Marseille Lost-Oasis datacenter, to improve the distribution’s building and packaging;

  • about 10% has been used for transportation, people to events or to go to the datacenter for maintenance operations;

  • about 7% percent has been used for marketing materials.

This is against total of donations of about 6k€ (so yes, because of the exceptional expenses in August, we have a net loss of about 4k€ at this time).

To compare, we set a forecast set for this year in our 2011 financial report (PDF, in French). It was a bit differently laid out (45% for infrastructure, 35% for marketing, 5% for transportation, 22% for reserves) and rather ambitious with regard to revenues (20 k€ – we made 30% of it so far).

You may check a more detailed report here.

Next

Growing Mageia requires having clear and strong financial resources not only for this year, but for the coming ones.

To keep on better managing financial resources in Mageia, there are 3 main lines of work in sight for the coming months:

  1. Strengthen and automate our reports. It’s still a mostly manual task: it’s slow and it’s prone to errors. Better explanations of each line of expense or revenue is a must too. We also need to properly quote our balance sheet; and improve our reports content and accessibility.

  2. Better state our budget needs. This is not an easy task in a community project. But hardware, hosting, transportation, design, marketing, and other goodies often need money, and it’s better to prepare for such expenses.

  3. Revamping our whole donation campaign. This means:

    • integrate above budget needs into the donation form, to allow people to target their donation at something specific if they wish to;
    • show the progress of the various budget lines;
    • have more obvious entry points to the donation page throughout the site;
    • revamp our Thank you! section.

Of course, all can’t be done at once. Help is welcome, on any of these points.

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Some more days for Mageia 3 alpha 1

The first developement release of Mageia 3 was planned for 4th of september. In order to fix some more blocking bugs, it will be postponed for a few days. Stay tuned!

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Mageia 3 features: process and choice

Oxygen icon

As said in a previous post, people are now back to work, focused on Mageia 3 release. So it was time again to define the specifications for the coming release. We then thought it was time to improve the process used for Mageia 2:

  • the list of submitted specifications was very long and we only implemented a few of them,
  • lots of submitted ideas were just undefined or were missing a lot of information,
  • some submitted specifications were not really specifications like “update to xxx version” for minor packages,
  • we got some kind of catalog of items without logic,
  • and many of them were proposed without any resources.
So we decided to setup a different process and improve things. We first had a look on the other distributions to see how it was handled. We were finally inspired by Fedora

Mageia has now its own Features policy. It defines what is a feature, how it can be proposed, and what criteria are used to choose the official one for coming releases.

The process is the following:

  • make proposals for Mageia 3 after reading the policy. People had to use a template to formalize it,
  • all the proposals were then read and sorted. All the contributers were asked to complete it if necessary or discuss it on mageia-dev mailing-list,
  • final choice was made.

We finally proposed a list divided into 4 kinds of features:

  • Accepted features: now fully described and will be followed in teams meeting,
  • Pending features: may be implemented but for now we miss resources information,
  • Features to be detailed: need to be completed,
  • Refused features: refused for various reasons: discussions already in progress, duplicated features, …

Let see now first results of the implementation of these features in first alpha release planned for 4th of september!

Posted in Mageia, packager, release, team, users | Tagged , , , , | 20 Comments

They make Mageia: Claire Robinson aka MrsB

Hi Claire, can you introduce yourself? Where are you from? What is your job?

Hi. My name is Claire Robinson and I was recently elected as the QA team leader.

I am 40 something years old and live with my partner Russell in the Black Country, UK. It is that part of the Western outskirts of Birmingham where it joins with Wolverhampton and Dudley and all sort of fudges together. I haven’t always lived here and am trying (and failing) not to pick up the distinctive local accent.

I’ve always enjoyed tinkering with computers, I started many years ago with a BBC model B which I used to enjoy programming and playing games on and progressed through 286’s onwards. I still have the BBC to this day!

I’m currently a housewife after having to close my little business a few years ago. Money is tight now but we just about cope. If anybody has a job going please let me know 😉

How did you come to Mageia and QA team ?

I started using Linux in around 2004 when somebody suggested Slackware was a good way to learn Linux. I don’t think they liked me very much! It was a very manual process to accomplish anything back then, they were right though. I used it as a basic web server and ran a couple of IRC bots but at the time the only spare PC I had wasn’t really capable of running a full desktop.

When I upgraded I tried early Fedora Core’s and Ubuntu’s, both of which had not long started but eventually settled on Mandriva, as it had just become, which suited me well.

I used Mandriva to power my little business. I reported bugs and used the forums a bit but never really contributed beyond that.

When I heard of the fork, I noticed most of the names I recognised as being active contributors were migrating to Mageia so I thought I should follow them and installed Mageia 1 when it became available.

I saw one day on #mageia IRC channel that somebody was asking the best way to help out. I joined in and somebody suggested to try the QA team, which was just really being established. I attended a meeting on IRC and the rest is history.

How is QA team organized ? How is it going ? What do you find difficult in QA job ?

The QA team has a flat structure and like other teams, we are all equals. There are still very few of us so we are always very busy. Mageia is a community distribution so community is an important aspect within the team. We enjoy what we do and try to have a bit of fun while we’re at it.

Many reading probably don’t realise that every update they receive has been tested by the QA team.

Since Mageia 2 was released most updates are for both Mageia 1 and Mageia 2 so our workload literally doubled overnight. At times we have struggled to keep up with the many bugfixes being released and security updates aswell. There were really very few of us to handle that workload so we have been trying to recruit new people into the team.

Why do you think it’s usually hard to find contributors for the QA team ?

It’s not as sexy as packaging and not as visible as bug triage but is one of the most important teams we have. Unless we miss something, most people probably don’t even realise we are here.

What are QA plans for Mageia 3 ?

Our immediate plans are to develop a strategy which will enable anybody testing Mageia 3 alpha, beta and RC releases to be able to test all aspects thoroughly and feedback their findings.

We also need more people in the team to keep pace with the workload, especially when the Backport medias open in the near future.

Looking to the future it would be good to be in a position to be able to support an LTS Mageia release. We have to be careful not to over reach at the moment though and commit to anything we are not able to properly support.

If you had to convince somebody to join team, what would you say to make it attractive ?

I think most importantly is to realise that You Can Help, you can make a difference and you too can ‘make Mageia’.

It’s a great feeling, knowing you’ve played an important part in creating something which is used and enjoyed by thousands around the world!

QA is a great way to learn more about Mageia and Linux in general. You get to see bits of linux you may never have known existed and applications you may never have come across otherwise. You learn a little about an awful lot. It is also a great way to be amongst the first to get your hands on new software!

We’ve begun to create a repository of testing procedures and have some useful tips and tricks on our wiki pages. You’re never alone in QA, you need never feel stuck or intimidated by things, there is always somebody to ask. We actively encourage people to do so.

It is important to be able to see things from a user’s perspective in QA. It does have it’s technical side but we’ve found people are soon able to pick that up and we are always keen to teach.

If you’ve been thinking you’d maybe like to do something but not sure what then why not have a read of our wiki pages and come and say hi, we would really appreciate your help If a 40 something housewife from the Black Country can do it, then so can you :).

Are there any other fields you’re involved with in Mageia or you would like to join ?

I have contributed with the documentation team prior to the release of Mageia 2, working on the help texts for the installer and have done a tiny bit for the bugsquad. My time is very much used in QA now though.

Imagine you find Aladin’s lamp. What would be your 3 wishes for Mageia?

That’s easy.. ARM, LTS, BIG.

ARM. It would be great to see the ARM port come to fruition. I’m one of the thousands waiting for a raspberry pi so it would be nice to see Mageia on there.

LTS. I think a long term support release would enable the use of Mageia in places it might not otherwise reach.

BIG. Really, just big.. More people. It takes people to make a community. People of all backgrounds and abilities. There is no business behind Mageia. I’d like to rub the magic lamp and wish that everybody reading this will get involved and help to ‘make Mageia’.

(and don’t forget the QA team!)

Thanks Claire!

More about QA team

 

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Mageia has been visiting Europe

From Jehane, Grenoya, Marja, Oliver

The Mageia team has attended some major Open Source events in the last 2 months.

Linuxtag 2012

Like last year, Mageia had a presence at Linuxtag in Berlin, one of the biggest Linux and OpenSource events in Europe.

And like last year we shared a booth with the German MandrivaUser.de community. At Linuxtag, we had some prominent members of the Mageia project there, some of them (Nicolas and Marja) coming all the way from France and the Netherlands.

Over the four days of Linuxtag we had quite a large number of visitors at our booth, with whom we could discuss many things about the Mageia project and the distribution – after all Mageia 2 was released only a few days before the event. In addition to those discussions with visitors, some of us used the chance to talk with representatives from other distros  as well as upstream developers.

Certainly we will be at Linuxtag again next year and we are hoping for many more Mageians to visit us there.

Photos from Linuxtag can be found in the following places: [1], [2] and [3]

Solutions Linux 2012
Even if Solutions Linux is a profesional event about Linux and Open source software, a big part is dedicated to the community. The balance was very much in our favor : half professional, half associations. Mageia had a stand in the middle of the OS booths (Fedora, Debian, Opensuse, *BSD). No talk this year, but we took time to talk with people (passing by or attendees). It was a very good event.

  • Marja — head of doc team– came from the Netherlands to see us and meet the French public: Thanks Marja for coming, you’ll always be welcome :).
  • we convinced some people to move to Mageia and start contributing \o/.
  • even though we didn’t have new LiveCD’s, many visitors eagerly accepted the Mageia 1 LiveCD’s and heard they could download Mageia 2 if they liked it. 150 LiveCD’s were distributed.
  • an amazing amount of the other visitors already knew Mageia and told they had downloaded Mageia 2 (compared to the visitors at Linuxtag).

This event was also a good opportunity to meet the local Mageia community at the Mageia dinner: discussions, trolls and food for everyone :). Around twenty people attended and shared a nice time.

13es Rencontres Mondiales du Logiciel Libre, du 7 au 12 juillet 2012 à GenèveRMLL 2012

The doors of LSM (Libre Software Meeting) closed a few days ago. After last year in Strasbourg (France), it took place in Geneva (Switzerland). And like every year, it was a pleasure to go and meet all the visitors. Lots of people stopped by to talk with us and share their thoughts about Mageia or just to discover Linux through Mageia. Some users from Lyon took some time to help us on the booth, answering lots of questions.

We have had long and interesting discussions with our neighbours from the Debian, Arch Linux and Haiku booths. And we even had the chance of doing a lightning talk (thanks to ennael for the slides) introducing Mageia to newcomers. We all hope there will be plenty of volunteers next year, to share with us these few days of meeting under the summer sun.

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