Mageia 4 beta 2 is out for Christmas

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Credits: http://xkcd.com

Finally Mageia 4 beta 2 release is available for testing. Lots of effort was put into fixing the remaining blocking bugs. This is not yet finished but we are proud of the current results. Lots of work was done on drakxtools and classical installer to switch from that good old Gtk2 to Gtk3.

The documentation and i18n teams have also improved a lot of online documents and translations to make it available in as many languages as possible.

Your feedback is more essential than ever to finalize this fourth release of Mageia!

More information about beta 2:

Enjoy it and may you all have a very happy Christmas!

Posted in alpha, Mageia, QA, release | 14 Comments

Take a (small) break before Mageia 4 beta 2 is out

As you may have seen on our planning, we are a bit late for Mageia 4 beta 2. We are working on fixing very last annoying bugs and testing the isos. The beta 2 release should be out very soon. Then we will wait for your intensive tests to finalize this new version of Mageia 4.

Stay tuned!

Posted in Mageia, packager, QA, release | 4 Comments

Second Call: Artwork needed for Mageia 4

Mageia 4 is nearly in place… now all it needs is a beautiful face!

We still need original artwork to serve as the official wallpaper for Mageia 4, as well as for installer elements, website motif, CD/DVD labels, and so much more. Your work could become the first thing people see, when they encounter one of the world’s safest, most stable, and best-supported open source operating systems.

We absolutely must have your ideas ready in time for the Release Candidate, but it would be far better to include it in a Beta release. So please, check out the Artwork Guidelines on the Mageia Wiki for all the hints and resources you need, to create Mageia 4’s new visual identity.

For release date and deadline information, please consult the Mageia Blog post here. Please submit your artwork to the Flickr pool.

Come join the worldwide team of developers, artists, technical experts and other creative minds that make up the Mageia community, at https://www.mageia.org/en/community/.

Posted in artwork, Mageia, release | 3 Comments

Farewell Mageia 2

Mageia 2It’s that time again. Time for us to say farewell to an old friend.

It really doesn’t seem very long since we bid farewell to Mageia 1 but it is time for us to wave a fond goodbye to Mageia 2 as well.

Mageia 2 was released on May 22nd 2012 and so is due to reach its end-of-life on November 22nd 2013, which is this Friday! You can see the lifecycle of Mageia releases here. There will be no further updates issued for Mageia 2 after this date so if you haven’t yet upgraded  to Mageia 3, it is now time.

Support for Mageia 3 will continue until at least November 19th 2014 and Mageia 4 is due to be released just before FOSDEM, at the start of February next year.

A huge thank you to all who contribute to make Mageia what it is today, and what it can become. People make Mageia, there are no employees, so if you reported a bug, fixed a bug, donated money, posted on the forum or mailing lists, helped with testing, documentation, translation, artwork, emails or even just mentioned Mageia to your friends, this includes you!

If you would like to get more involved, whatever your skill level or free time, there are lots of things you can do to help and you will be most welcome. It is very rewarding to know that you helped to make Mageia!

Posted in Mageia, release | 11 Comments

Reorganizing Mageia 4 schedule

After Mageia 4 beta 1 release, we had a council meeting as usually happens every 2 weeks. Due to the delay of beta 1 release, it was decided to reorganize our schedule. The date of the final release will not change.

Here are the main dates:

  • Beta 2: 2013/12/09
  • Translations freeze: 2013/12/21
  • Release freeze: 2013/12/22
  • Release Candidate: 2014/01/06

And now we go back to work!

Posted in Mageia, release | 4 Comments